Friday, April 15, 2016

Pandemic Legacy Season One - Feb, Mar and Apr

Well, that went downhill fast.

February (Second Half)

With three characters being run things went fairly well.  All three remaining diseases were cured, with both red and black being eradicated.  Zero outbreaks were encountered as well.  The Yellow Peril was kept in-check using remote Quarantine protocols.

Result – WIN

Added bonus – Black Death now does not need to be cured from a Research Station, and Red is now cured as soon as five cards are held (no action needed!)

March

The same team were deployed for March, given their success in February.  Military support was made available; Military bases can be deployed in the same manner as Research Stations and can be used for direct travel by some Specialists.  These measures were not needed, however, as the three disease were again quickly brought under control, again with both Red and Black being eradicated.

Result – WIN
A new research station in Sao Paulo was upgrade to a permanent installation (to provide access to south America to make containment easier), and Red is now easier to Cure, only needing four cards.

“Let’s play one more”, Matthias said.

“We’re doing well, Matthias said.

“What could go wrong?”, Matthias said.

Anyone would think there was a GM to hear that…


April

One military base was available from the beginning of the month, however, to aid our efforts.  Again, we had one mandatory mission (cure three dieseases) and two optional (Eradicate one disease, Build one military installation per Region) with two completed missions winning the round.
So far, so good.  Except April did not get off to a good start.

Initial outbreaks to begin the game in Essen and Milano (neighbouring Cities) and an Epidemic on the first round meant a rapid flurry of cascading Outbreaks in Europe.  This was quickly brought under control by the Medic whilst a cure for Red was found.




That’s about the time shit got real.  The next “Stop” card was to be turned after the second Epidemic card was completed.  This led to the Alarm…Yellow (COdA) has mutated.  New cases of the fever were reporting the infected were experiencing translucent skin, and passing through a violent aggressive stage before succumbing to Death’s warm embrace.  Oh, yes, and any character in an infected city at the start of their turn will take a scar.  These Gummy Bears are dangerous.

Yes.  Pandemic just went World War Z on our asses.

Any new cases of Yellow would not use cube markers; instead a new piece, the Gummy Bear would represent new cases.  The first city to see this new strain would have the ‘colour’ icon changed to a green Biohazard marker, and any other cities would also have the marker changed as new cases were found.

Whilst anxiously waiting for Patient Zero to be located, the team continued to cure the remaining two diseases whilst doing their utmost to keep Yellow in check with Quarantines.  Eventually these measures failed, and first Mexico City, then Bogota and Los Angeles reported cases of the mutated strain.




Above: Gummy Bears take Central America.




Above: Braaaaaaaaains!

Fortunately the team again prevailed and found a cure for the three other diseases before things got too far out of hand.

Result – WIN
Bonuses – I think we kept the military base in Istanbul, and added the insta-cure upgrade to Black.


Looking forward to April…












Monday, February 29, 2016

Pandemic Legacy Season One - January


It was an ordinary day at CDC in Atlanta.

The Rapid Response Team on call for January comprises of:
Dr. Ace Ventura; a paramedic with Médecins Sans Frontières and a specialist in the treatment and containment of infectious diseases.
Dr. Maria-Isabella Fernandez-Herrera; lead scientist with the CDC Field Research Laboratory.
Martha Ilke; a logistics team leader with Mercy Flight, an international logistics group supporting CDC in ensuring teams and equipment are transported quickly to the areas needed.
Clara Eisenhorn; a computer specialist in identifying patterns in the spread of infectious diseases, Clara’s DataShare software can help predict where future outbreaks may occur.

2015 had been a quiet year; the expected bird flu outbreaks had been contained, and the seasonal flu outbreaks had not been as severe as expected due to the World Health Organisation’s immunisation work.

Then, the calls came in: unexpected outbreaks of four diseases in different parts of the world.

The Rapid Response Team called in the support staff – it was time to deploy.




Game One

01 January to 14 January, 2016
CDC Atlanta

The spread of two viruses through Europe and the Middle East are quickly halted, although a cure eludes the researchers.
It soon becomes apparent that Asia is going to be hardest hit by the virus dubbed “La Mort Rouge” with three cities heavily infected.

CDC announces a cure has been found at the Jakarta Foundation for Disease, an internationally funded laboratory set up to combat the latest threat to the region.

But it comes too late. 

Tokyo, Shanghai and Seoul’s interconnected transport system and a number of epidemics in quick succession results one final cascade of five outbreaks overwhelming CDC’s resources as panic spreads through the region.

Inexplicably, the three diseases go into decline.

Result: LOSS L

Effects now in play:
-          New!   Event cards = Six
-          New!   J Skill-up for Ace: Once per turn, can remove disease cubes from an adjacent location.
-          New!   J Skill-up for Martha: Free action to look at the top two Virus cards in her turn.


Game Two

15 January to 31 January, 2016
CDC Atlanta

As the number of new cases inexplicably drops the team are recalled to Atlanta to report to the UN Special Committee on the previous two weeks events.  Things do not remain calm, however, as reports are received that the infectious diseases have broken out again – again in Asia but also in South America.

Ace, Martha and Maria-Isabelle are immediately dispatched to the problem areas to contain the spread.  Clara, using prediction data from her software, instead heads to Europe where things seem relatively quiet and prevents an unexpected flair up of Blue Danube in Milan from becoming a larger problem, before travelling to Asia to assist the research teams.

Things quickly go south.

As the Yellow Peril spreads through South America, Martha is caught in an outbreak and scarred.  With the lack of a Patient Zero and so many un-related cases making research unexpectedly difficult, CDC scientists report that their worst fears are confirmed – the virus is mutating, making a cure impossible at this time and cleaning up much harder*.

CDC objectives change: focus on curing the other three diseases.

With this re-focussing of resources things start to improve.  The Black Mamba Virus in the Middle East is eradicated and the Blue Danube strain spreading in Europe is also cured for now.

As La Mort Rouge continues to spread through Asia the CDC team is barely able to contain the spread and prevent panic hitting the population centres.  However, the research centre in Hong Kong finally makes a breakthrough from the new gene sequencing work – and a cure is found.

Result: WIN J

Effects now in play
-          New!   Event cards = four.
-          New!   J Advantage: Research Centre in Hong Kong.
-          New!   J Advantage:  Black Mamba only needs four cards for a cure.  (Narrator’s note: Presumably the Research can now cure this with three cards?)
-          New!   L Scar for Martha: Unable to travel from one Research Centre to another.
-          New!   L Disadvantage: Yellow disease takes one extra action to remove cubes and is also incurable.
-          J Skill-up for Ace: Once per turn, can remove disease cubes from an adjacent location.
-          J Skill-up for Martha: Free action to look at the top two Virus cards in her turn.



*Narrator’s note – we screwed up here as this card was supposed to enter play when the second Epidemic hit in Game One.  We missed it, and instead of applying it at the end of the game (as was the second criterion), decided to use it as the second Epidemic card hit in Game Two.  To be honest, had this hit in Game One we’d have lost quicker, as it would have been applied to the La Mort Rouge and we’d have been totally FUBAR.
This blog is being re-purposed...

I no longer play Final Fantasy 11, so this blog is very much defunct...until now!

A group of us have just started playing Pandemic Legacy Season One, so given the curing nature of that game, and the shared love of cookies, I present a semi-accurate record of our games.

Here be spoilers for the game storyline...