Friday, November 13, 2009

You Know You've Been Playing Too Much FFXI When...

...when looking on eBay for archery equipment, you mistype the search "KG1 marksman bow" into LS chat and then have to explain to the four helpful people offering advice on RNG upgrades that the bow is for *you* not your *character*...

Tuesday, November 10, 2009

You Know You've Been Playing Too Much FFXI When...

...you spend server maintenance online with LS friends grumbling about server maintenance...

... you schedule housework and laundry during the server maintenance...

Dynamis

I managed to get along on my first Dynamis run on Sunday after waiting four weeks for a location I can join in on.

After making sure I had the prerequisites (I did) seen the cut scenes (I had) and supply of cookies (munch), I waited at the Trail markings in Jeuno for things to kick off.

After the usual introductions, I asked if anyone had any advice for a noob white mage on his first Dyanmis run.

The advice can be paraphrased as "Keep up re-raise, don't aggro and spam cure".

Wow, I *like* Dyanamis already. That's the sort of instructions I can remember.

Then things got complicated.

The shell I am in (MidgardLS) is made up of various European countries (mostly). And some of them started speaking Dutch and French!

Help!

Since I speak neither, I could see complications arising as a team member who needs healing forgetting my lack of language skills aks for a Cure in his/her native language!

What would I do?!

So I asked what was French and Dutch for "For the love of gods cure me you dopey white mage can't you see I'm dieing?!"

In true cooperative fashion, Tukker suggested "WIIILLLYYY!!!!!"

Yup, that would work.

The run itself was fun...looking forward to more!

Sunday, October 4, 2009

This is my party...

This is my party.

Sometimes it has had a new tank.

Sometimes a new DD.

Once, a new PL.

But it is still the same party I started this morning.

It is my party.

Saturday, September 26, 2009

You Know You've Been Playing Too Much FFXI When...

...you doze off and miss the Selbina ferry whilst helping out Razius.

...you tell someone at work that you are going afk. Not over email, mind you. The person sat next to you.

..you know exactly where the best place to camp for a colibri bird party, but you can't remember where you left your car.

Friday, September 25, 2009

Valid Reasons For Going AFK Without Warning #1

...you smell burning, and notice smoke coming out of a buzzing light switch.

Wednesday, September 16, 2009

Tarutaru

One of the most charismatic races in Final fantasy XI is the Tarutaru. These are the magic-strong, melee-weak archetype in the game, and are a cross between a Halfling and a Munchkin.

They stand knee-high the other races and resemble slightly over-weight children. Some would describe them as cute, in a pick-up-and-hug kinda way.

Generally, they are ideal for the mage job types, being physically weak but adept at magic, and you frequently see them playing white mage (even squishier than Wilykat...) or Summoning avatars to fight for them.

Occasionally, there are a brave few that play damage dealers. Now, don't get me wrong, there are some damn good ones out there. Kurpse frequently plays as a Samurai, and does it well. There is enough gear out there that the lack of stats in one skill can be made up without too much of a problem, and one of the best things is that any race can play any job.

Even less frequently, you see one as a Paladin.

Now, I've mentioned before the 'standard' party make up for the game. There are a variety of ways the roles can be mixed about and fulfilled, but there are, broadly, three key areas.

You have the healer, who keeps the party on their feet (clearly the most important job, you will agree). You have Damage Dealers, who are there to actually wound the mob and kill it, but are frequently not very good when getting thumped themselves. Last, you have the Tank, whose sole job is to keep the mob's focus and take a pounding.

Paladin is the job-of-choice for the role of Tank, coming complete in full plate armour (bright white if you have the Artefact Armour), sword and shield. A white Knight to come to your rescue, if you will. Visions of a bold and fearless ne'er-do-well willing to throw themselves in front of the mob to Take-One-For-the-Party (or the White Mage, if I have my way).

A Tarutaru Paladin looks more like...and I mean this in the nicest way...a huggable tin can. That's one, at the front.



It's like having your very own, very small can of whoop-ass.

Really, I mean it in the nicest way. I've seen some damn fine Tarutaru Paladin; in fact many are far better than some Galka (the big chap onthe right) who can tank naked on a good day*.

Which brings me to the point of this post, and the story I wanted to relate when I started the ramble.

Be warned, elements may have been ever-so-slightly exaggerated for purposes of enjoyment.

Patsu has recently joined our Linkshell. I 'recruited' him a week or so ago after he was the Paladin tank in a level 35 party where I was Black Mage (for a change).

For a new player, he was doing a damn fine job holding hate, and keeping the mob off me (the squishy one). We partied for a couple of hours and as people were replaced we found we were in a party almost entirely composed of Linkshell members. Patsu was asking general advice on the game, and we had a couple of people there who had played Paladin and were helping out.

A good bloke, good sense of humour, and pretty good at his job. The sort of person that fits into the Chocobo Kingdom Linkshell well.

Last weekend, I spent four hours taking Patsu through the areas from the Wings of the Goddess expansion, set 30 years in the past. He had been getting party invites for East Ronfaure [s]** and didn't know how to get there. Fair enough, I said, lets get it done.

This involves a lot - and I mean a LOT - of running through multiple areas where the mobs aggro me at level 75. And can kick ass. Then take names. Then put the boot into what ever is left of you. What they do to a level 35 character doesn't bear thinking about. Really. It's not nice.

I actually managed to get Patsu through from Batilla Downs to Windurst, then from Batilla Downs to East Ronfaure without him dying once (a journey of several hours and about 10 regions). I died twice, and Elyja died once (before getting to us!) however.

We felt we done good once we reached East Ronfaure.

Since we were in the area, we took Patsu up to the tower around where the Campaign Battles are fought.

Campaign is an additional in-game thing where you take part in the beastmen invasion, fighting against a horde of mobs with fellow players. Mobs are nasty, even at level 75 only certain jobs can solo with much hope of killing a mob. And there can be dozens. You expect to get knocked out, but at least you don't lose experience for it. Remember, here, that Patsu is level 35.

Anyway, Elyja and I were explaining how the thing works, just as a battle started. We watch Patsu get Tags (to indicate he is taking part), and explain what happens.

We are standing with 20-30 players by the fort, looking down the hill at the advancing horde of Orks.

A silver streak catches our eye, moving rapidly down the hill toward the largest knot of Orks, and their General.

You can see where this is going.

Yes, Patsu was charging the Orks, screaming defiantly.

Single-handedly.

I mean, hell, usually I run and hide about this time, creeping out later to raise any dead people and mop up.

Elyja and I look at each other.

Yes, perhaps we could have sent a warning. But it was like we were frozen in time, horrified at what was happening.

Or perhaps we just wanted to watch this as we were only going to find it hilarious.

The brave level 75 characters are still at the top of the hill, and haven't moved.

Patsu reach the mob of Orks, picks out the biggest, baddest, ugliest Ork there (the General) and attacks.

Several seconds of Whiffle Ball*** ensue, as Patsu repeatedly swings at the General's ankle, and misses.

The Ork advance halts in total confusion. This is certainly not how it usually goes for them.

The General looks down, wondering what the blur of activity is.

General looks at his Ork warriors. All forty of them.

All forty Orks look at Patsu.

Everyone looks at the General.

The General looks at Patsu.

Who realises for the first time that perhaps this wasn't such a great idea after all.

The General takes a swing at Patsu, and connects.

Ouch.

Hell, they'll be digging Tarutaru armour out of the walls of Fort Karugo Narugo after that hit.

Once Elyja and I can stop laughing, and one Raise later, we explained that Patsu might want to consider waiting a few more levels before trying Campaign - but at least he knows where to go now.

Patsu agrees, and decides that, while we are still here, to make the most of it and finish the battle, so charges the nearest mob.

Now, in the heat of battle minor details can escape the normally focussed thought processes. Perhaps the rage and thirst for revenge over powered his Tarutaru mind. Perhaps the Haste I cast on him encouraged him. Perhaps the Protect IV made him a little over confident. Or perhaps it was because he's fairly new to the game, and having far too much fun to care.

Because when he charged this time around, he was still weakened.

At 50% health.

He saw the funny side.

Moral of the story? Have fun, and don't let anyone tell you how you should play your job.






* Apologies for that imagery. I'm sorry. Really I am.

** The [s] denotes the past as the area is in both time lines. Don't ask.

*** Whiffle ball - remember those plastic balls full of holes that no matter how hard you swing at it, it never goes any distance?

Your call is important to us.

Originally posted in my other blog 23 September 2008.


Hello, you've reached Wily's Dial-a-Mage.

So that we can quickly connect you with the service you need, please select from the following options.

If you need a Raise, press 1.

For teleports, press 2.

To randomly nuke an NM and lose that expensive drop you always wanted, press 3.

For details of our power levelling packages, press 4.

This week we have a special offer. Buy one protect 3, and we'll include shell 3 and the bar-element protection cover of your choice. Press 9 to hear more details.

For other enquires, or to talk to one of our operators, please press the # key.

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For Pete's Sake!

Originally posed in my other blog 16 July 2008.


The city of Al Zahbi was under siege (again!) last night, from the undead forces first followed by the beastmen.

It happens occasionally that two armies are ready to attack at the same time. Fortunately, being such thoroughly decent fellows, they follow the national equivalent of the Queensbury Rules, and wait for the preceding army to retreat before launching their own assault. Damn fine of them, if you ask me.

During the opening scene, the Generals inspire the gathered crowd of mercenaries and rogues who have joined the (NPC) soldiers to defend the city, interrupted occasionally by the overly-enthusiastic shouts of the crowd.

"For the future of Al Zahibi we shall drive these vermin from our walls!"

"For honour!"

"For Fame and fortune!"

"For my mother!"

"For your mother!"

"For a hard boiled egg!"

"For cookies!"

"What are we doing?"

"For Pete's sake!"

Yes, the pre-Besieged psyche-up can get a little silly. At least we weren't discussing politics this time.

I had managed to cajole a linkshell party together out of Shuley, Elwen, Helkadraug, Azaziel and Nullpunkt. We then allied with some other friends - the more the merrier.

The first assault was pretty much par for the course. Lots of Cures, Raises, death, running away...the usual.

However the second was hilarious.

Through the conversations, it appeared Azaziel found that Firaga was of great fun. Where Fire essentially dumps a fireball on one target, Firaga is an area-effect version. Of course, pissed-off mobs tend to take exception to being attacked, and so Azaziel was one of the White Mages' main customers for the first half. Luckily he was nowhere near me.

The area I was in was like a town square with a central tower. Around the outside of square, looking in, was a balcony. This is connected to another balcony around the tower by a couple of bridges. Access to the this top level is by sets of steps. Fairly maze like.

I was up on the tower balcony, trying to keep one of our generals alive against twenty-odd Giant Rabid Mutant Moths (GRMM) and several cave trolls. Standing well back casting lots of low level Cures was the only safe way to do this without pulling their hate. Luckily, I was also able to cast across from one balcony to another, meaning if the mobs did turn around to squish me I could run away.

So there I was quite happily spamming Cures and improving my Healing skill.

Suddenly, all the mobs, and I mean all of them, lit up on fire. Some muppet had cast a fire spell on them all.

Then, I notice standing next to me is a Tarutaru snapping his fingers and making "Whooooooosh!" noises.

Yes, Azaziel had cast Firaga on the GRMM next to the General.

All the GRMM suddenly stop attacking General Galka, and look around for the mage who cast the spell. They look at me.

I look at Azaziel , the short Tarutaru who can barely see over the parapet. I look at his mage tunic.

"Why you little twerp!" I shout.

Azaziel giggles and points at me. I look down at my identical mage's tunic.

I look at the GRMMs. They look at me.

They start to run. Toward us.

Aza runs.

I run.

What followed must have looked like something out of Scooby Doo. A Tarutaru being chased by a Mithra being chased by twenty mobs being chased by the Galka General.

All around the balconies, down stairs, upstairs, past a Mithra doubled up with laughter. Azaziel and I split up. The mobs split up. At one point, Azaziel and I pass each other going in opposite directions. Just long enough for me to slap him on the way past. I swear I also overtook a group of mobs going in the same direction as me at one point.

Eventually, of course, one hits me. Luckily before I get hit again (i.e and die) Elwen managed to hit the group following me hard enough to pull the Hate off me. Luckily he had a few people with him and were able to duly duff up the GRMM good and proper.

I was able to leg it around one more corner to heal. Where I found a panting Tarutaru in slightly tattered and singed armour, and a Hume giggling uncontrollably.

Oh, and hit level 50 as well. Go me!

There's such a thing as style

Originally posted in my other blog 22 April 2008.


Last night, whilst in a party in Quifm Island partying I was dropped from the group for the most heinous of crimes.

Disagreeing with the party leader over tactics.

Under the circumstances, I think he was already wound up. One person had dropped out because the group was running round and round the lake chasing monsters instead of setting up camp and pulling mobs back to the group.

I'd already made the point that this was annoying as I wasn't able to heal up in between fights as quickly. Apparently this was acceptable, as with our PL (Power Level) it didn't really matter that the remaining team members could barely do any damage.

That's right, the one who left in disgust was the other damage dealer (and, incidentally, was a member of Chocobo Kingdom - you know who you are!).

Anyway, time went on, and I started to get annoyed that between the two players with Warrior sub jobs, neither one was provoking the mob to keep's it attention. And so it would come after me eventually.

Now, with a PL this isn't really a critical problem. I take a hit, I get Cured. I'm unlikely to die (unless the PL really isn't paying attention) as the mobs here don't do that much damage in one hit.

However, there is such a thing as style.

Sure, we could all just stand there and beat the crap out of the mob. Hell, I could join in as well if I wanted to. The PL will keep us alive.

But there are two reasons why doing this is bad.

First, what happens if the PL disconnects? It happens to us all. One moment we are happily spamming Cure, the next we have the Red Disk of Death spinning next to our name, and have to watch the gradual decrease in network speed until the connection times out. Worse, I've had my PC lose full screen mode, instantly dropping me from the game with no warning.

The group would instantly be in a very hard place to survive in. One mob pulled, no main healer and in this case, the back-up healer was me (i.e. weak).

Second, it's good to get into the habit of fighting so that every can continue to learn how to play. Skill chains are (I'm told) starting to come into play around level 22-25, and the newer players need time and patience to learn how to use these effectively. Sure, by level 20 most people have worked out how the party elements work, and what to do (or not do) during the fight.

I still consider myself a new player, and have not seen all the jobs being played in parties I have joined. I'm still learning about some of the new abilities that I have picked up in the last few levels, not to mention everyone else's.

So why stop doing all that just because you don't *need* to do it?

Anyway, I made a comment to that effect, and was told not to worry as we had a PL. I said that wasn't a good idea.

Actually, what I said was "That's no excuse for sloppy tactics”.

Okay, perhaps it was my phrasing that got me the boot.

Partay!

Originally posted in my other blog 14 April 2008.



Parties in FFXI are a vital part of the game play, and really what the game is all about. Up to six players can form a party, and fight monsters. This allows the party to tackle higher-level (tougher) monsters than they could otherwise, and share Experience Points. A full party of six gets more Experience for killing a monster than you do individually, and the number of items found is increased, so everyone wins.

There are several areas that have become popular over the years with certain levels of character. For instance, once you hit level 10-11 after playing solo for the initial levels, you head to Valkurm Dunes. Here, similar levelled players congregate, form parties to gain Experience, until they hit Level 18-20.

I had already played through the Dunes with my first Jobs (as White Mage) a while back, but I had returned as Black Mage (lots of offence spells, like Fireballs).

You meet all sorts of player when partying. New players, still getting to grips with their own character's abilities and new to partying where every player has a supporting role to everyone else. Experienced players on their fifth, sixth or higher time through the dune, perhaps with another main job already levelled to 75. Players who want to level up as fast as possible, irrespective of who they piss off along the way.

Parties have several elements to them. There is the Puller; the designated bait that goes off to find a suitable monster, and bring it back to the rest of the party to beat up.

The Tank; the one with the heaviest armour or best evasion skill who attracts the monsters attention so that it doesn't hit those with lighter armour (i.e. the mages).

The Damage Dealer; who can dish out large amounts of damage on the monster, but usually has little armour (Black Mage and Thief) and are squishy.

Finally, Healers, who do what it says on the tin, and are very squishy.

Sometimes you have bad parties, where the mix of characters just doesn't work, or have a bad tactician as leader (been there myself!). These, you might die a couple of times, but you never seem to get a lot of experience. Time consuming for little reward, but better than sitting around waiting for a party invite.

Sometimes you have good parties, where everyone knows what they need to do, all bases are covered with respect to skills and the new players are encouraged and supported as they gain new skills. Good fun, lots learnt and mutual respect earned.

Saturday night, we found a third type or party.

I was fortunate to get an invite from a guy putting a party together even before I left Windurst for the Dunes. It took 30 minutes to arrive there, and as I was running up to the party, I got a taste of what was to come. The Puller had been aggroed (picked on) by a Goblin that was too tough. As I arrived, he keeled over at my feet. Not a good introduction to the party.

One Raise from the Friendly Passer-By later, and he's back on his feet and we are learning how the party works. It usually takes a few monsters to establish who does what; which spells/abilities people have that support (or not) or spells. It didn't take long to realise that this party didn't work. It took until the ninja was killed, about 30 seconds into the first monster.

I can't even remember what jobs people had in the party, except we had an inexperienced Ninja as main tank (which should work) and a Ranger as back-up Tank (which doesn't but was the only option we had, as the only other person with a Warrior sub). Once the ninja's Ninja shield thing wore off, the Ranger would take over whilst the Ninja re-cast her shield and re-take control. Fine, when it worked. Death for one (or both) when it didn't. It worked so badly, in fact, that it was funny.

This was added to by a neighbouring party trying to charge us for Raises (5k Gil? I think not). This set off some (initially) playful banter, and ended up with us blacklisting them. In FFXI it's designed that you can't attack other players (with exceptions for specific sub-games); there ways, however, that we explored in chat with both our own party and the linkshell, with some great ideas and much laughter.

See, no one in our party actually cared that two people died many times over. Or that the Experience points gained sucked. We were having far too much fun and laughing our asses off.

What really set us off was when Elwen (from Chocobo Kingdom) was so incensed by the neighbours trying to charge for Raises that she came over to help us out, along with a friend of the leader.

We wanted Elwen to go and PL the troublesome neighbours, whose own PL had left. I suggested she let them pull in a really tough monster, safe in the knowledge that she would keep them alive; then calmly walk away. Then, when they were dead, offer up a "(Raise) (Do you need it?) (You can have this) NOT!!!".

Anyway, with two PLs, and we should be smoking, right?

Wrong.

The Ninja died again, despite four of us trying to cast Cure on her.

Elwen, by the way, felt really bad about that. We couldn't stop laughing.

Eventually, Elwen had to return to what she was supposed to be doing (Besieged, or some other high level thing what I not know of) and we were left with our single PL.

We're all healing up between mobs, and the PL is running around the woods, looking at stuff as an excited six year old might. This was more amusing as the character was a Taru and, let's face it, they are cute. But strange behaviour from a Level 60-odd Mage.

Anyway, we move camp to a wrecked boat on the shoreline, and set up to continue with some tougher mobs as most of us had levelled up a bit. It was going to be harder without Elwen helping, but we did have our other PL.

Who, unbeknownst to us, had gone to make dinner, leaving the character under the control of his six year old son. With strict instructions on how to keep the Ranger and Ninja alive.

Yeah, right, that'll work dude.

Half way through the first monster, the PL gets bored and starts running laps around the boat, with lethal consequences for the rest of us.

Alas, we had to head on to bed, as it was 2am. The six-year-old's father was, apparently, very sorry we had died. Elwen was sorry that she had left us. "Don't worry about it" I said.

I didn't care. I'd had the funniest night in a while, gained a little expererience and some new friends.

Who says online gaming is unsociable?








* PL, or Power Level - a higher-levelled player (usually a White Mage) who hangs around the party, casting Cure to keep everyone alive. They're usually a bored (before they joined in, not during) friend of one of the players in the party, a second character controlled by one of the party, or a friendly passer-by who just wanted to level up their Healing skill. PLs mean you don't have to rely on the White Mage in the party and can therefore attack even tougher mobs, and kill them faster, than you could without the additional help.

Wine not?

Originally posted in my other blog 18th March 2008

I know I've not been posting lately, partly due to my not wanting to bore people with stories of adventures in Vana'diel and partly because nothing exciting has been happening outside in Real Life.

However, last nights adventure is worth recording for posterity.

A bit of background...newbies often get 'adopted' by more experienced players within Final Fantasy. Maybe they come across a newb who has bitten off far more than they can handle and is now running frantically to a safe point or in some people's case, button mashing*. Or perhaps they happen upon a cooling corpse, and either call for a "Raise" or, if a White Mage, perform the spell themselves. Some grateful thanks (and retrieved Experience) and the newb is on his/her way with some helpful advice and a friend request. We're at a level where we are now helping out newbier newbs, and are getting hangers-on ourselves.

If the newbie character is female, there's a chance 'she' will get hit on. Since most players are male (even with the Final Fantasy demographic apparently having more female players than most games), this usually has amusing consequences (for reasons I will keep for another day, my character is female).

Anyway, one of these helpful players (from herein named Puppy Dog Eyes, or PDE) has kept in touch with me, and last night asked if I wanted to try fighting a Burning Circle Notorious Mob (BCNM). I didn't know what he was talking about either. A check on Wiki...and I learnt it's a fight in a sort of arena (the Burning Circle) against one or more particular tough (notorious) monsters (mobs). See, not so confusing.

Sounded like fun as I had nothing better to do.

I spend half an hour riding to Jeuno at which point PDE reminds me that we need to bring a certain item that, whilst we both had, were in long term storage and could only be obtained from Windurst. Where I had just left. So back I went.

We pick up the items I need, and check on my Chocobo (don't ask) and teleport back to Jeuno.

After meeting up and doing what we need to do to start the quest, we move on to San d'Oria, another half an hour away. Then final 20 minute walk to where we need to go.

Right.

Ready.

I should perhaps add that I already had a bad feeling about this, as I'd had a fair bit of a bottle of wine that evening.

I'll also add that whilst running up and down the length of the continent, I had looked up the BCNM that PDE had told use we were going to fight. And it appeared it wasn't where we were heading. No matter, as not knowing which one made no difference really. But I did start to wonder if we were in capable hands.

We gear up ready to go into the fight. Tactics are discussed. They are simple at the best of times, and I will pass them on.

Kihrara, as the best fighter we had, would go as Tank. This means she basically keeps the monsters attention by using an ability called Provoke, a way of basically shouting "Hit Me! Hit Me!" to the monster to keep it's attention. If this doesn't happen, then the Mob will decide to attack the closest magic user (me) and if he dies, the party is well and truly screwed. Using magic is not so much waving a red rag at a bull, more like slapping him on the ass with it. Hard.

PDE, would go as damage dealer. Essentially, whilst Kihrara has the mobs full and complete attention, he hits it with some sort of weapon.

My role, as White Mage, is to keep them both alive using Cure spells. I'm a White Mage. It's what I do.

A sound plan, and one that works.

You can't see where this is going, can't you.

We enter the fight.

30 seconds later, and we're all dead.

Yes, 30 seconds.

Dead.

And that's including the time it took to run up to the mob in the first place.

Let me rewind a little.

We walk uphill along a corridor to the circular arena, where the three mobs are there, waiting. I'm hanging back, as I don't want to get hit (and my spells are ranged, so why take a risk when I can stay near the exit?). Kihrara fires off Provoke on one of them, which then starts to attack her. So far so good.

Suddenly, PDE's health drops to half as he takes a hit. Not good. I cast Cure, and immediately draw the third mob's attention. Kihrara and I both get hit. Kihrara gets knocked across the arena into the opposite wall. I get knocked twice as far back down the corridor to the arena. The only good thing is that now I'm out of sight of the mob who hit me, so it goes for PDE. Who dies.

Okay, one down and two at half strength. Not good. I run back up to the arena so I can see Kihrara (and cast a Cure). Bad move. I cast, but get hit again. This not only knocks me down to very little remaining health, but also puts me half way down the corridor again. By the time I get up, Kihrara's on 6 health (from a start of around 300) and I'm on 10. And the mob that hit me is coming over. I consider words like "Valour", "Honour", "Fight to the death to avenge your comrades" and come around to "Bugger this for a game of soldiers" and leg it for the exit.

Mages can't run fast (You try running in baggy trousers whilst carrying a 7 seven foot staff strapped to your back) so let's say I didn't get far. I certainly didn't make the exit.

Kihrara managed to survive, oh, I don't know, another second or so longer than me.

Well, I found it funny.





*button mashing has been defined in other posts, I am sure, but it's our term for those moments of panic when you can't make the character on the screen do what you want, panic, and promptly try pressing every button on the controller and/or keyboard in the vain hope you will get the right combination. You don't, ever. No, really.

Adventures in Vana'diel

On holiday in Vana'diel. Please leave a message after the tone, or ask for Wilykat c/o Lakshmi server.

Alright, I've been sucked in to Final Fantasy XI Online, my first foray into MMPORPG. And as a result are effectively taking a rain cheque on real life.

Anyone playing, drop me a /tell to Wilykat, WHM20/BLM10 and say hi.

These posts originally appeared on my main blog, but recently (okay, the Patsu Paladin Tarutaru story) I decided that I would create a dedicated blog for these.

If you bump into me whilst running around Vana'diel, do say hi.